![]() And so we researched and built out parkour action based on what’s humanly possible first and foremost. As far as how we arrived at magic parkour, we initially started off with the plain old parkour that you see in our world-essentially something that’s humanly possible. Takefumi Terada, Co-Director: “Magic parkour is definitely a key element. What made parkour of all things into such a key element? One thing you’re really emphasizing here is magic through parkour. Frey comes to an unknown world where she is gifted with supernatural abilities. So it is a completely different undertaking.” However, Agni’s Philosophy as a world stands on its own, and for Forspoken we really built the world and lore off of our discussions with Gary and Amy. And so there are likenesses or similarities on that front. It is true that we wanted to create an experience that was based on magic, where magic was actually the concept. ![]() So in that sense it’s unrelated to Forspoken. Is there any truth to that?Īramaki: “ Agni’s Philosophy was actually revealed as a tech demo for Final Fantasy. So that was the process that started everything, and for every other character we thought the same way as well.”Ĭan you talk more about how the concept of Forspoken came about? Before the game’s announcement, I recall hearing whispers of the game being built off the Agni’s Philosophy tech demo Square Enix showcased some years back. And then we said, hey, let’s model the character after Ella as well, just so we can really bring that experience as authentically as possible. So she’s a very multidimensional character, and we found an actor that can portray that. But also a soft, kind of vulnerable side to her as well. And then we went to the casting process, and we came across Ella Balinska, who just was a perfect match in terms of conveying the dynamic character that Frey is-with how strong her determination is, the sense of humor that we want a Frey to have. We started with thinking about her personality, what is her character like? Does she like dogs or is she a cat person? Like, you know, just thinking of every single trait that defines Frey. And the way we started with that-for example, for Frey, when we designed her, when we came up with her, we started from the inside out. I know for a lot of our other games, we just designed the original characters, and it’s kind of always acting alongside of it, but we really wanted to bring each character to life in the most authentic way possible. Mitsuno: “Part of the reason why we want to base our characters off of real actors and models is to really just bring an authentic experience to each character. To that end, can you talk about why you decided to incorporate the likenesses of real actors rather than custom character designs? And that’s kind of really the thinking behind wanting to do this kind of collaborative effort.” So we have our development expertise and experience paired with amazing storytelling from the west and trying to come up with something that we wouldn’t be able to do on our own. So instead of just limiting to our own idea and kind of creating a story within ourselves, we thought we would reach out to some amazing creative minds to help put something together that is bigger than the sum of its part, so to speak. We wanted to make sure that we maximize our efforts in every aspect. Raio Mitsuno, Creative Producer: “It’s not every day we get an opportunity to create a new IP at this scale, so we wanted to really take advantage of that and deliver a game experience to as many players worldwide-as much as possible. Why did you decide to go that route rather than develop the story in-house? And so with our latest title, pairing up with western scenario writers like Gary Witta and Amy Hennig, and garnering their helping hands, so to speak, we felt like we would be able to create quite an amazing game that we really, truly love. But alternatively, there were still some challenges that remained on the scenario front. With Final Fantasy XV, we felt like we were able to do a lot of world building, and we felt like we did a pretty swell job in the sense of developing an RPG. For example, you can add things like +5% health or damage to cloaks.īelow you will find information regarding all the gear pieces in the game.Takeshi Aramaki, Luminous Productions Head of Studio and Co-Director: “Coming out of Final Fantasy XV, we really wanted to develop a new game-a new IP essentially. You will be able to upgrade your gear using raw materials. Besides that, gear can affect basic stats like health, defense, and even magic. Each piece of gear has a different boost, like dealing more elemental damage to enemies or upgrading your healing skills.
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